![]() To use it, you will need to open the file in Blender and add the bundle to an Asset Library, from where assets can be added to a scene. There are versions for both photorealistic and stylised characters, making them suitable for a range of uses, including animation, motion graphics, game art and VFX.Īll are closed volumes with clean quad topology – the realistic assets have multi-resolution details – and come with UV maps, with support for the UDIM UV layout format.Ĭan be added to an asset library in Blender, then exported to other DCC applications ![]() It includes 17 separate meshes, including complete male and female figures, plus individual body parts like feet, hands, heads, jaws and eyeballs. Photorealistic and stylised 3D characters to use as a base for sculpting, rigging and animationĬreated by the team behind the Blender open movies, with contributions from the Blender community, the new asset bundle provides a useful base from which to create custom 3D characters. blend file, but can be exported from Blender for use in other DCC apps. ![]() The files, which are intended to give Blender artists a base from which to sculpt their own custom characters, include stylised and photorealistic male and female figures, plus a range of body parts. One unexpected bonus from the release of Blender 3.6 earlier this week was the Human Base Meshes bundle: an accompanying set of 17 character meshes created by the Blender Studio. ![]()
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